Adventure Game Prototyping | 02 | DialogDid I spend time on that feature, all the while, knowing most people will just press the button to complete the line without waiting? Yes
Adventure Game Prototyping | Unity | 01I want the player to be able to move behind objects between them and the camera, without losing sight of themself.
Tileable Stylized PBR WoodHaven't sculpted anything in a while, so I whipped this up for some practice. #3dart #sculpt #fantasy #tileable #PBR #wood #HGW